Eddie O'Hagan's Portfolio » Neural Tanks

Neural Tanks

Neural Tanks is a third-person tank combat game that takes AI to the next level by leveraging Neural Networking. Neural Networking allows enemy tanks to learn and adapt over time, making them smarter, faster, and more efficient as they navigate the battlefield.

The enemy tanks, however, aren’t just self-improving by chance, they’re under the control of the sinister Sassy Sam, a mad scientist who unleashed a rogue AI into the world without a second thought for the chaos it would cause. Your mission is to take down the increasingly dangerous enemy tanks before they wreak anymore havoc.

Along the way, you’ll discover powerful upgrades to give you an edge in combat, including camouflage, enhanced tank components for improved performance, and even quirky vanity items like tank boobs and tank nuts to give your vehicle some personality.

Gear up, outsmart the AI, and stop Sassy Sam before it’s too late!

I wrote a small paper that explains and expands upon the Neural Networking tutorials originally written by Mat Buckland. This paper includes what Neural Networking is, how its leveraged and used, and how Neural Networking is used in the game specifically. This document also includes a Game Design Document (GDD) for Neural Tanks: Neural Tanks.doc

If you want to play the game, you can find it on steam or download it directly here: NeuralTanksGameFinal.zip

If you would like to download the full project for experimentation or to build off of, please download it here (about 65GB): NeuralTanksProjectFinal.zip

If you are interested in just the source code (C++) for the project, you can download it here: NeuralTanksSourceFinal.zip

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