// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class NeuralTanks : ModuleRules
{
	public NeuralTanks(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

        PublicDependencyModuleNames.AddRange(new string[] { "Core", 
															"CoreUObject",
                                                            "ApplicationCore",
                                                            "Engine", 
															"InputCore", 
															"PhysXVehicles", 
															"HeadMountedDisplay", 
															"UMG",
															"Slate",
                                                            "SlateCore", 
															"Landscape", 
															"AIModule", 
															"ApexDestruction", 
															"CommonUI", 
															"MoviePlayer",
                                                            "OnlineSubsystem",
                                                            "OnlineSubsystemSteam" });
	}
}
