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Source Code

“Who owns this patent? No one. Could you patent the Sun?” – Jonas Salk

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C

Binary Search

Breadth First and Depth First Search

Find Consecutive Numbers

Hashing

Merge Sort

Multi-threading

Reverse a Linked List

C++

8 Queens

8 Queens without 2D Array

Dumb 8 Queens

N Queens

Balanced Binary Tree

Factorial

Fibonacci

Network Info

Number Cross

String Length

Towers of Hanoi

The Wall

Understanding Arrays

Understanding Pointers

C#

Audio Splitter

Beeping

Celsius To Fahrenheit

HTTP Get Request Example

Image Splitter

IP Address Info

Roman Numeral Converter

ShootEmUp

Suspend Process

Who is that Actor

Windows Info

Java

Cartesian and Polar Coordinate Converter

Data Structures

Maze Solver

Palindrome

Trajectory

Triangular Sum

HTTP Web Server

UDP Web Server

DirectX

PanoramicVR

OpenGL

OpenGL (2015)

Unreal

Hello Slate

This is an introduction for using Unreal Engine Slate in C++. If you want to create detailed User Interfaces in Unreal Engine with C++, this is how you do it, Otherwise, you must create your UI with only Blueprints.

VR Grabbing Template

With the creation of WhackVR, I needed to have Virtual Reality Grabbing. The problem was that in-order to grab an object, Physics would need to be enabled on the object. Since physics was enabled, the object would flop around and/or not move correctly. However, if you disable physics, then the collision is not detected. I was able to fix this and I decided to release the VR Grabbing of Destructible Meshes portion publicly so others can benefit from this style of grabbing.

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