Software Engineering and Programming » 2017 » October

Archive for October, 2017

I’ve been working on a game called WhackVR and I figured I could abstract out the grabbing functionality I have into a plugin/template. Doing so allows others to use the grabbing functionality for their own game! This is important because currently there is one major way to grab things in VR and that is with the PhysicsHandle. The PhysicsHandle unfortunately for grabbing does not feel natural and lags behind.

With my template however, I managed to disable physics when grabbing but still enable collision. This allows the grab to feel more natural, not lag behind, and feel more fun. Here is a video to better illustrate what I mean, you can find the template here!