Archive for August, 2010

3D Cubez!

So I was reading up on XNA 3D Programming and I created a class that makes making 3D cubes much easier (I’ll post it in source code in a bit). I’ll also put up the main class along with it so you can see how its used (Note: if you look at the source code to Riemer’s XNA book you’ll see i got most of it from there).

The Tank game isn’t going to happen :(. I was able to make it so the tanks would lie flush on the curve along with correct(or as close as i could possibly make it) positioning of the cannon. The problem is with the explosions, there’s a lot of back and fourth with the set and get data methods which makes the game very slow and unfortunately theirs no real work around this.


I have some things in the works atm. I’m reading up on 3D game programing and working on a 2D tank game similar to gunbound. So hopefully I can get the tank game up and running soon but it still needs a lot of work. As for the 3D programing, I hope to get a small 3D game up soon as well.